REVIEW # 00000000 00010101
You are agent 006½ – top agent of the government’s secret organization committed to protecting the world against terrorists and power-mad criminals
Once upon a time there was Apogee Software. And they started a saga with the coolest guy ever appeared on screen, Duke Nukem. But Duke started to kicking monsters’ asses in a side-scrolling 2D game in 1991. The year after, Apogee tried it again and published Secret Agent. The game consisted in three different episodes, the first one shareware and the other two purchaseable directly from the producer.
My heart says…
I remember I bought the Floppy disk of this game A LOT of years ago, it was a big sale or something like that, but since the game was shareware I completed only the first part, while I played the other too in the internet era. I’m somehow attached to this game because has been a good way to spend an hour or less and most of all because it was one of the few games I had in its original floppy!
The splash screen is a pure copy-paste of the cover of the game (or maybe is the game cover which is a copy of the splash screen, who knows…) and is nothing special. Even the menu with che classical options start game, game options, exit to dos etc…is quite old. Even the shark that emerges from the sea is making jokes about it…
The game has a visual style that could be out of date even in late 80’s. Apogee wanted to propose again the same style as in the first Duke Nukem video game but in my opinion, despite of the game playability, this was a turkey.
The story follows the eventh of Agent 006 ½: he has to parachute himself on an island where there’s the headquarter of the criminal organization DVS (Diabolical Villain Society). They stole the secret plans for a brand new weapon, a laser, and they have to be stopped before they can build it and take over the world. In the follwing chapters, our Secret Agent will face Dr. No Body, the boss of the organization.
The game focuses mainly on the resolution of simple puzzles rather than on the action. Secret Agent: Part I features 15 different levels that can be completed without a specific order and a final one, the main fortress. In each level Agent 006 ½ starts with 3 HPs and everytime he gets hit by an enemy loses 1 HP (despite stepping on a mine or landing on the laser implicate losing a life). The enemies can be droids, strange joystick-like robots that go back and forth on the screen, and other agents in disguise, dressed like terminator/ninja/male nurse.
The goal of each level is to collect blue, red and green keys to open the correspondant door beyond which 006 ½ can find ammo, bags of gold, the letters “S”, “P” and “Y” and other stuffs that permits to collect points; but primarily he has to find a floppy disk that, inserted in the computer of the control room, can de-activate the laser that blocks the passage to advance to the next level that can be reached by placing a dynamite in front of the exit door. The other goal of each level is to destroy a radar dish.
During his mission, the Agent can collect some power-ups and some useful items, such as the goggles that let him see some invisible platforms.
Let me tell it, the game is veeeeeeery simple, so it could only be a pastime and not a game to put so many efforts into. Can be beaten in less than one hour but for sure is an amusing way to spend that hour!
Here’s a small video of me playing Secret Agent: The Hunt for Red Rock Rover. As you can see I will lose some lives but I guarantee after the second level will be hard to lose all three hit points.
The game has essentially no sound. And this is a great con, since it war released in 1992 not in 1892. We can hear only some effects everytime the Agent jumps, when is hit by an enemy, and at the beginning of the level. Absolutely too little.
Since the game is very easy, can be completed in a couple of hours (if you aren’t skilled enough). Luckily there are chapters 2 and 3, composed by the same number of levels but still the longevity cannot reach the top. Ironically, since Secret Agent is not a game to blow your mind onto, is also a game you don’t expect to be so tough and so long, so I don’t think most of you will pay so much attention on the longevity.
Final score 62/100
Genre: Action, Platform
Game Mode: Single Player
Original Platform: MS-DOS
From the same developers/publishers:
- Duke Nukem (1991) and sequels
- Wolfenstein 3D (1992, as publishers)
- Alien Carnage (1993, as publishers)
- Blake Stone: Aliens of Gold (1993, ad publishers)
- Rise of the Triad (1994)
- Hocus Pocus (1994, as publishers)
- Mystic Towers (1994, as publishers)
- Raptor: Call of the Shadows (1994, as publishers)
- Mega Man (1987)
- Crystal Caves (1991)
If you liked it you can also try:
- Bionic Commando (1988)
- Turrican (1990)
- Commander Keen (1990) and sequels
- Lethal Weapon (1992)