Release Date: October 1985
Deisgner: David Crane (Designer), Dan Kitchen (Programmer)
Ghostbusters was a smash hit in theatres back in 1984 and Activision secured the rights to develop a game set to be released along with the movie to ensure the success. It was a multiplatform game and originally designed for Commodore 64, Atari 800, Apple II e ZX Spectrumwith Amstrad CPC, Atari 2600 and MSX versions released in 1985, the Sega Master System port in 1987 and in the end the NES version in 1988. The game is a mixture of driving stages on the ectomobile and action moments when the goal is to trap a slime. The Atari 2600 version is of course one of the roughest but I like the way Activision tried to stay true to the other versions including all the kind of stages and the sound. The final outcome, to modern eyes is pretty awful but it was the best it could be achieved on the ageing 2600.
Below you find other two images related to the game: the back of the box and the label of the cartridge itself.
We read from the back of the box:
One Marshmallow Man.
One hit song.
Laser Stream Throwers.
One street map.
One Temple of Zuul.
And a zillion ghosts.
Ports and legacy
Ghostbuster received many sequels, the first of which an arcade version dated 1987 and named The Real Ghostbusters inspired by the cartoon with the same name. In 1989 Ghostbusters II came aout and the same year even the consoles and PC were graced with this new installment, always designed by Activision. With the same title, but with a total different gameplay there is also a DOS and NES version, released in 1989 and 1990 alongside with the handhled version for the Game Boy also released in 1990. The series has been dormant for almost 20 years when Ghostbusters: The video game came out for Xbox 360 and PS3; it was the first game not directly tied with a specific movie.
Have you played Ghostbusters today?