[Editorial] The lines that defined my gaming history


It happened to all of us. Most of the games we played in our youth, especially if you, like me, were born in early 80s not only impressed us for their incredible stories, even though they were all but incredible or their marvellous graphics even if they were actually rude and blocky or for some catchphrases or a few funny words one of the characters says at one point of the game.

Initially this post should have been a top-10 list but since I’ve been a gamer with a very few amount of games available the list would have been too biased and very incomplete. That’s the reaosn why I ended up doing a list of the lines that defined MY gaming experience.

Sorry Mario, but our Princess is in another Castle!

Game: Super Mario Bros.

Super Mario has been my first, big game and the first I’ve ever completed. At the end of each world, reading that the princess was in another place was strangely disheartening, since I knew I had to go through 8 worlds to find her.


Super Mario è stato il il mio primo, grande gioco e il primo che io abbia mai terminato. Alla fine di ogni mondo leggere che la principessa Peach era da un’altra parte era stranamente sconfortante, nonostante sapessi benissimo che mancavano altri mondi per finire il gioco.

Stay a while, STAY FOREVER!

Game: Elevator Action

Elevator Action è un gioco che ho apprezzato solo in età più adulta e di sicuro se ci avessi giocato ai tempi sul C64 sentire una voce digitalzizata (anche se con un enorme rumore di fondo) mi avrebbe sicuramente inquietato e sorpreso.


Elevator Action is a game I’ve appreciated only in my adulthoood and I’m pretty sure that if I had played it when it came out on C64 hearing a digitized voice (although with a huge background noise) I would have been scared and impressed.

YOU CAN’T CUT BACK ON FUNDING! YOU WILL REGRET THIS!

Game: SimCity 2000

Ah, SimCity 2000. Il mio primo amore, prima di avere un computer tutto mio e il primo gioco che ho veramente frustato non appena ho avuto il mio 286. Costruire città era diventato un’ossessione, cercare di guadagnare il più possibile ancora di più: i fondi per polizia, scuola e ospedali erano sempre a 0$, ma mai quelli per i trasporti. Cavolo odiavo vedere strade e ferrovie con i buchi e il tizio dell’ente trasporti non sembrava proprio uno incline al dialogo…


Ah, SimCity 2000. My first love, before owning my own computer and the first game I’ve truly consumed as soon as I got my 286. Building a city had become an obsession, trying to earn as much as I could was a mantra: the funds for police, schools and hospitals were always set to 0$, but those for the transports alway to 100$. Damn I hated to see streets and railways damaged and the guy who managed them didn’t seem prone to dialog…

It’s time to kick ass and chew bubble gums…and I’m all outta gums!

Game: Duke Nukem 3D

Solo una delle tante frasi iconiche di Duke. Avrei potuto sceglierne mille altre, ma questa è quela che mi piaceva di più e una delle poche che comprendevo abbastanza nonostante ai tempi non masticavo per nulla l’inglese. Anche Duke che cantava stonato “Born to be Wild” non era male però…


Just one out of many iconic catchphrased from Duke. I could have chosen others, but this was the one I loved the most and even one of the few I could understand even though back then I really didn’t understand english. Even Duke singing out of tune “Born to be Wild” was fun tho…

I feel…like…I…could…TAKE ON THE WORLD!

Game: Day of the Tentacle

Day of the Tentacle è stata una delle primissime avventure grafiche che ho affrontato, sebbene l’abbia terminata solo un decennio dopo (sono un giocatore molto lento) e la storia dei viaggi nel tempo e dei tentacoli che vogliono conquistare il mondo conquistò anche me. Peccato che avevo il goco senz’audio e ho potuto apprezzare la voce di Tentacolo Viola solo anni dopo…


Day of the Tentacle has been one of the very first graphic adventures I’ve tackles, although I’ve completed it a decade later (I’m a slow player) and the story of time travel and tentacles who wanted to take over the world really got me. It’s a shame my game had no audio and I could appreciated Purple Tentacle voice only many years later…

It is pitch dark. You are likely to be eaten by a grue

Game: Zork

Ho giocato Zork solo in età adulta, pochi anni fa, quindi sono molto in ritardo per la festa. Ma la sua frase più iconica (nonchè mia attuale immagine di stato su Whatsapp) è stata subito in grado di generare quell’ansia che raramente si può provare con un’avventura esclusivamente testuale.


I’ve played Zork in my adulthood, a few years ago, so I’m very late to the party. But its most iconic phrase (and my status image on Whatsapp) has been immediately capable to generate an anxiety that it’s hard to feel in a text-only adventure.

Winners Don’t Use Drugs

Game: Many ones, my choice is Olympic Games ’92

L’originale è molto più vecchia della mia storia con i giochi per PC, ma io l’ho scoperta nel gioco della Opera Soft Olympic Games ’92 (a.k.a. International Athletics), un gioco dove ci si poteva volontariamente dopare per andare più forti (e credo uno dei pochi in cui una cosa del genere era permesso). Il vantaggio durava poco, perchè ti sgamavano in fretta, ma com’era colpevolmente divertente battere tutti da strafatti…


The original is way older then my story with PC games but I’ve discovered it in Opera Soft game Olympic Games ’92 (a.k.a. International Athletics), a game where you could take drugs on purpose to go faster (and I believe one of the few game where this was possible). The advantage actually last just a few events because anti-doping was quick to identify you but man it was so guilty funny to beat everyone while doped…

You have ignited a nuclear war.
And no, there is no animated display of a mushroom cloud with part of bodies flying through the air.
We do not reward failure.

Game: Balance of Power

Tra i giochi strategici della vecchia era Balance of Power è stato uno dei primi a finire sotto la mia lente d’ingrandimento. E ricordo che la sua frase più celebre mi apparve a schermo dopo neanche un minuto di gioco. Ancora poco incline alla diplomazia necessaria in questo tipo di giochi attaccai immediatamente l’URSS scatenando la guerra nucleare. Non un gran inizio…


Among the strategic games of the old times Balance of Power was one of the first to show up on my radar. And I remember that its most famous phrase appeared on my screen after one minute of play. I was still short on diplomatic skills and I meediately attacked the USSR igniting the nuclear war. Not a great beginning…

You have died of dysentery

Game: The Oregon Trail

Ultimo ma non meno importante uno dei giochi educativi più iconici della storia, The Oregon Trail dove eri costantemente martoriato dalla sfiga nel cercare di attraversare il continente. Se devo essere sincero era più facile che morissi o rimanessi impantanato in altro modo, ma morire di dissenteria (per quanto sia raccapricciante come cosa) era il top per me.


Last but not least, one of the most iconic educational games in history, The Oregon Trail, where you were constantly hit by bad luck while trying to traverse the continent. If I have to be sincere it was easier for me to die or getting stuck for other reasons but dying of dysentery (although how horrible it is) was the top for me

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2 Comments Add yours

  1. 360fov says:

    Day of the Tentacle (CD Version with voice acting and the full game of Maniac Mansion) and Duke Nukem 3d shaped my PC gaming birth so to speak. I was always an Amiga user. never had a console. I recall my Pentium 120mhz Apricot ms540…. the beauty of duke…. “BUILD” – the dos-based level editor. I was 12 or so at the time…. and “allowed” to spawn strippers because it’s realistic. Amazing times!

    I also played Zork: Grand Inquisitor — I didn’t get it; I didn’t see the enjoyment …but that was the insa-gratification mindset of a 12 year old.

    Like

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