Here we are again with another entry, the ninth, of the [Game of the Week] column and this time the game featured is Battlefield 3 for Xbox 360!
Developer: Digital Illusions Creative Entertainment
Publisher: Electronic Arts, Sega
Platforms: Windows, PS3, Xbox 360 (pictured)
Release Date: October 25th, 2011
One thing I’ve noticed, and you’re free to tell me I’m wrong in case, is that the video games world, if we exclude the retro-inspired games and the ubiquitous sport games, has flattened lately. It looks to me that it’s very hard today to release a game without a gun or a rifle or a futuristic non-existent weapon. Or maybe these are the games that are most successful. My question is: what happened to the experimentation? What happen to the companies that invented new genres? What happened to the dozens of genres I’ve born with?
Honestly Battlefield is not a bad game, but it’s just a game. Do we really need another war simulation? Or maybe the right question is: why gamers want so many FPS to force the software houses to keep developing them? I know, I’m not talking about the game and I’m talking about an unbearable nostalgic, but this column was born not to review a game but to talk about some aspect of a game and apply these concepts to a more general discussion. And this is my question: why so many FPS?
Do you own this game? Have you ever played it? Tell me more in the comments section, let’s discuss!