REVIEW # 00000000 00101010
Machines take me by surprise with great frequency (A. Turing)
Before the “brain training games” (wonderful as much as useless) there were games like The Incredible Machine so we can consider it a kind of “father”. The first encounter was in 199-idontknow and I remember it was a sort of shareware version or something like that. I never called this game with its original name but only TIM. And this became quite strange when Telecom inaugurate its mobile service known as TIM. For me TIM wasn’t a telephone company, but a mind-cracking game!
My heart says…
I always loved maths, physics and even the little stupid games related. For this reason the first time I discovered The Incredible Machine I spent a whole day trying to clear as much level as possible. Ok, it’s not a game in which real physics are the core of the gameplay, but it’s a good brain teaser and this is enough for me.
To be an almost amatorial game, the intro with its funny music and all the thinks moving in a perfect harmony it’s very catchy!
Being a puzzle game, the graphic aspect is not so important. Moreover we were in 1992 so the visuals were quite easy and this reflects in the aspect of the game, which is a bit meagre. But who cares, we are here to throw bowling balls and to scare cats!
There’s no plot obviously. But playing TIM you’ll be like this:
TIM forces you brain to work quite hard. But hard in a funny way, since your goal is to build literally an “incredible” machine. Do you know when in “Tom & Jerry”, Tom build those hyper-complicated useless machines using all kind of stuff? Weel this is more or less what you have to do in TIM. For example you have to pop a balloon with a scissor using a mouse, a bowling ball, a box glove and cables. So you have to think out of the box and this is the perfect game for doing this!
Apart from the merrie melody in the opening screen, the sound of the game lacks a bit
The game has a “construction set” so you can build your own machines or try the effect of gravity and pressure or just have fun with all the stuff apprearing in the game. The problem with this is that, even if it’s a good idea to improve the longevity, I think that a player won’t be so amused trying to solve his own puzzle, so this feature it’s a good one only if you have a friend who playd agaist you. However some levels could be hard enough to clear, so you’ll have to waste a lot of time on TIM.
Final Score 62/100
Developer: Kevin Ryan, Dynamix
Game Mode: Single Player
Original Platform: MS-DOS, Mac, 3DO
From same editor:
- Arcticfox (1986)
- F-14 Tomcat (1988)
- Deathtrack (1989)
- Red Baron (1990) and sequels
- Rise of the Dragon (1990)
From the same publisher:
- Softporn Adventures (1981)
- Space Quest I: The Sarien Encounter (1986) and sequels
- Leisure Suit Larry in the Land of the Lounge Lizards (1987) and sequels
- Police Quest: In Pursuit of the Death Angel (1987) and sequels
- Quest for Glory I: So You Want to Be a Hero (1989) and sequels
- Aces of the Pacific (1992)
- Caesar (1992) and sequels
- Gabriel Knight: Sins of the Fathers (1993) and sequels
- Lord of the Realm (1994)
- Half-Life (1998) and sequels
- Grand Prix Legends (1998)
- Fix it (1985)
If you liked it you can also try:
- Oils Well (1990)
- Gear Works (1992)
- Wowspill (1993)
- Crazy Machine series
Other chapters of the saga:
- The Even More Incredible Machine (1993)
- Sid & Al’s Incredible Toons (1993)
- The Incredible Toon Machine (1994)
- The Incredible Machine 2 (1994)
- The Incredible Machine 3 (1995)
- Return of the Incredible Machine: Contraptions (2000)
- The Incredible Machine: Even More Contraptions (2001)